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Writer's pictureSummer Rawlings

3D Modelling Lesson 3 - Tooth

Updated: Feb 4, 2019

For our third lesson we looked at curvature and how it effects objects in Maya so the best way to experience this is by making a tooth as it has some complex and basic curvature to it.

I started out with just a rectangle but with it having 3 by 3 divisions as this will help create the complex shape of the tooth.

I then went on to select all the middle section of faces and moving them all inward by about 0.5 pixels, this creates the slight hour-glass shape. I then went on to select the four outer faces on th bottom of the cube mad stretch them out as these will be stems of the tooth, I had problems with this however because for some reason when i went to make the lengths uneven it caused the face opposite to move swell and I was unable to fix this.


I wanted the shape of the tooth to be more realistic so I moved up the top row of edges in the middle as this will make the indented faces longer and create a sharper rounded edge at the top of the tooth.

In order to crete the indents in the top of the tooth I selected the centre face on the top and moved it inward, adding some extra edges in order to smooth out the curvature of the dip. By messing around with vertexes and edges I managed to create the uneven shape on the top of a tooth as every tooth has imperfections. I eventually raised some of these edges to create the ridged surface on top and messed around with faces which helped me create the more central indent in the tooth other then having a flat indent in the top.

Although I experienced difficulty with the roots of the tooth, I managed to make these more natural looking by disfiguring vertexes of the roots, such as bringing them out to crate more of a curved root or bringing the bottom four closely together which caused a point, which I thought improved the look of the tooth as it made it more natural looking and less geometric.

Throughout making the model I pressed 3 on my keyboard which made all the edges and vertex on the object curve, making it less blocky. By adding extra edges to places on the model it created different curvatures; closer together made a tighter, smaller curve and being far apart created longer, more gradual curves.

Overall I do like my tooth model as it helped me understand curvature on an object however I think there is a lot I could improve on such as the indent in the middle being round due to me keeping the indent square and not adding more edged to smooth it out and I could have improved the shape of the whole tooth to make it less geometrical and have less symmetry.




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