Over 3 lessons we have been creating texturing for a model of the witch from Brave.
We started out by creating a mood board which included reference photos, ideas for colours and textures, and an overall idea of what we want to feature on our model. For mine I wanted to experiment with a darker skin tone and move away from the original design, therefore I went with a New Orleans Voodoo design for m texturing, looking at characters in movies, drawings and real life to gather concepts I want to include. Another thing I included was pictures that would link there her such as a bear and the countryside which helped me get an idea of what sort of person she was as I could then easily shape her style around her personality.
In our second we identified the different parts of the model; such as the face, hat and cloak. It started by colouring the basic parts of the model colours so that it was easier to locate which part of the UV belongs on the model, then going in and locating the smaller shapes such as the earnings and strap on the hat. Once this was finished I saved the UV and opened it into photoshop.
During the third lesson and over the half term I used the paint tools in photoshop and imported images of textures and patters to create my texture.
Starting off with the basic, block colours as this will make it easier to add tone; for the skin I chose a slightly reddish brown and purple for the hat and a marron red for the cloak. When adding tone I found having the UV showing very helpful to locate the darker areas of the object; if there was multiple, small faces close was indented areas, and big, open faces were large curves. I used this to my advantage because I knew where to really build up tones and where I could highlight. Once I put down the basic tones, I took of the UV in order to blend out the tones to make it less blocky and more realistic.
To create the fabric texture on the hat I once gain used the UV as a template on where I could add darker tones, after this I went in with a lighter tone in a bit, less concentrated brush and added it in places that would catch light or where I thought the fabric would have been worn away a bit. I went in with a dark tone with a small, slightly more concentrated brush nd added speckles and faint lines as I wanted the fabric look rough and lightly worn out. I used this technique for the leather belt on the hat, however I made the brushed more concentrated and leather has a really defined and strong texture.
For the belt buckles I worked with a lot of light tones to create a realistic shine. Once again starting with a yellow-gold colour as a base colour, slowly building up light tones in a set area and finishing off with a solid white colour as this makes it look really shiny. I tried to make the buckle look worn out much like the fabric and belt but I found that this didn't look right and just looked like I hadn't coloured it properly so I left it how it was.
For the eyes I made one blue and the other green, once again using the UV to find the rough area as to where I add colour for the iris'. Starting with as base colour as usual, however instead of adding tone according to lighting, I used reference photos to get ideas for colourings. For both iris' I had a darker out circle and areas or colour; I had some green tones in the blue iris and some brown in the green iris. I went in with a solid black and using the UV layer and switching between the model in order correctly place the pupil. Later going in with a very light red brush tool and then a vert fine like red brush tool to make the eyes look bloodshot and tired.
Because I wanted to incorporate patterns and textures I decided to import a range of photos to add to my model. For example I photos of voodoo - witch like patches and bits of fabric that I layered onto of the hat texture and using a 1 pixel sized brush I painted white stitches to make it look like the hats been worn down and been hand repaired. I also imported a purple pattern and layered it on top of the cloak, using the UV to trim down the pattern making the cloak look layered and that theres a patterned item of clothing underneath.
Once I was happy with my final texturing, after checking all areas of it on the model and touching up areas that needed improving or to be changed I had the final texture. I imported it to Maya once again and this my finished product:
Overall I am really proud with how this turned out as it was my first time texturing and I think it came out well, especially the tones on the face. One thing I would like to change and experiment more with is the cloak as it is a solid, block colour and think it would look good if it included more pattern.
Comments