The four elements I made for my game design document was the animated Feather, the Enemy, the Resources and the POV Camera display.
I chose to animate the feather because it represents the bird reacting and should be clear to the player. I animated this by drawing a total of 10 frames of a feather moving up and down, up them into a timeline and exported it as a gif.
For the enemy I first drew a blurry human outline, added flog like detail then added a static and wave effects to make the creature seem more mysterious and fog like. I chose the colours black and purple as it's quite eerie and creepy.
For the POV camera shot I used an image of an abandoned street and drew hands to get my point across of the camera placement. I chose to have a first-person view as this leaves the character design up to the players imagination and can make the character more personal to the player.
Finally I drew some of the resources; newspaper, a flashlight, rope and a can of paint.
I kept these quite simple but if I were to adapt on these I would make them look more worn out and dirty.
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